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Kamis, 06 Maret 2014

TUT Animations

Animations can give another look to an modification. In this tutorial i will show what i know about animations in GTA IV, you can download the code of this tutorial here and download the list of GTA IV animation here.

We have an big list of animations to use and thanks to the people involved in OpenIV development we can see those animations without the game running, its very useful, you can find this option in the OpenIV menu Tools > Animation Viewer:


In the next screen we can choose what kind of animation we want preview:


Clicking in Ped animations (anim.img) we will be redirected to an screen that organizes the animations by their categories:


Clicking in one of the categories we will see an new screen with an Ped in center and the list of animations in the left side, if we click one of the animations the OpenIV will start playing the animation in loop mode:



Now to make this happen in game we can do with basically two ways:
  • Using scripthook classes
  • Using native method calls


Using Scripthook classes to play animations

To play animations using the scripthook we need:
  • An animation set: This object will determine the category of the animation
  • The Animation object that each Ped have, or the Peds Task.PlayAnimation object
Simple example:


Here Im declaring the animation set of the category swimming, then playing the animation idle from this category, the number 8 represents the speed of the playback, this param dont seems to affect the playback all the time, seems to work only in the start.

Result:


Before use an animation its interesting request the animations of the category, we can do this using this native call:


Now lets improve this, as we can see the player plays the animation until the animation reaches the end then go back to normal animation, but what we need to do to make it automatically loop this animation? We need to use animation flags, based on this site the animation flags that we have are:
  • Unknown01 - Dont come back to initial position after animation ends, we use this for animations that result in position change for the ped, for example the land and roll animation
  • Unknown04 - Based on translation it will make ped return to original position, in my tests dont change anything
  • Unknown05 - We use this flag to loop the animation
  • Unknown06 - We use this to stop the ped in the last animation position, ped will play animation then stop frozen in the last frame of the animation
  • Unknown07 - Seems that makes player reset to Standing idle animation after the animation ends
  • Unknown09 - This one will make the animation be played only in peds upper body, legs wont be affected, its interesting to be used while the ped is inside an vehicle (Nevitro tip).
  • Unknown10 - Remove the possible sound of the animation, some animations has sounds others dont
  • Unknown09 combined with Unknown11 (Unknown09 Or Unknown11) - Tip sent by Giovafr Giova, this will result in the play of the animation only in the upper body with the possibility to walk while the anim is being played.

We have other flags but they seems to result in nothing like the Unknown04.

So, to make our player repeat the animation we should use the flag Unknown05:


We can combine flags with the Or operator, for example, if we want play the run animation of the swimming category we can use the flags: Unknown01 to dont come back to initial position, Unknown05 to repeat and Unknown10 to remove the animation sound:


Sometimes this play method fails when we try to put together the flags (after some reloadscripts command calls), so if the things are not happening as expected, reload the game and test again.

This video shows the result with and without the flags:


To stop the animation Im using this:



Other interesting methods of the Animation class

  • isPlaying - This method returns True when the animation is being played
  • GetCurrentAnimationTime - This method return the current time of the animation



Detecting animations

We can use the isPlaying or the GetCurrentAnimationTime to determine if the ped is playing an determined animation, but to make sure that we can detect the anim we need to call the method REQUEST_ANIMS to load the animations of that animation category before we try to detect the animation play:





Using native methods to play animations

To play animations using the native calls we have this methods:

  • TASK_PLAY_ANIM
  • TASK_PLAY_ANIM_FACIAL
  • TASK_PLAY_ANIM_NON_INTERRUPTABLE
  • TASK_PLAY_ANIM_READY_TO_BE_EXECUTED
  • TASK_PLAY_ANIM_SECONDARY
  • TASK_PLAY_ANIM_SECONDARY_IN_CAR
  • TASK_PLAY_ANIM_SECONDARY_NO_INTERRUPT
  • TASK_PLAY_ANIM_SECONDARY_UPPER_BODY
  • TASK_PLAY_ANIM_UPPER_BODY
  • TASK_PLAY_ANIM_WITH_ADVANCED_FLAGS
  • TASK_PLAY_ANIM_WITH_FLAGS

The more interesting here is the TASK_PLAY_ANIM_SECONDARY_UPPER_BODY because that method will play the animation only in the upper body of the ped, its useful when we need to play an animation while the player is walking or running, example:


First param is the ped, second is the animation name, then comes the category name, number 8.0 represents the playback speed, I declared p1_Repeat and p4_... to make clear of what is the function of that parameter in the method call, if we set those params to one or true we will enable them, they act like flags, the last param determine the time in milliseconds that the animation will be played, if we set an time smaller than the total animation time the animation will end before reach final frame, this time is not precise because it is affected by game FPS.

The TASK_PLAY_ANIM_SECONDARY_IN_CAR its interesting too because we can use this to play animations while the ped is in an vehicle, the params are same of the TASK_PLAY_ANIM_SECONDARY_UPPER_BODY method.

I dont will talk about the other anim methods because they have similar results of the Scripthook methods.



Other interesting methods related to animations

  • HAVE_ANIMS_LOADED - We can use to check if the REQUEST_ANIMS call finished the loading of the animations of the category, params: category name
  • IS_CHAR_PLAYING_ANIM - To check if player is playing an animation, params: ped, category name and animation name
  • GET_CHAR_ANIM_CURRENT_TIME - Get the animation time, params: ped, category name, animation name and a pointer to an variable (of type Single) to store the time:


SET_CHAR_ALL_ANIMS_SPEED - This one will set an new playback speed for all animations that the pPed is playing, params: ped and new speed multiplier (float number). For example, to set player anims to 150% the normal we can do:


SET_CHAR_ANIM_SPEED - This one is similar to the one above, the difference is that this one will affect one animation only, params: ped, category name, animation name and speed multiplier


SET_CHAR_ANIM_CURRENT_TIME - We can use this method to set the animation time, 1.0 is 100%, the end, 0 is the start, very useful to control the animation, we can make and fake reverse playback reducing the percent number, params: ped, category name, animation name and playback percent/100 (from 0 to 1.0)


Demonstration of reverse playback: http://www.facebook.com/photo.php?v=355430167913263, in this video i play grenade_throw_overarm from 0.3 (30%) to 0.6 (60%) and back to 0.3, also i use SET_CHAR_ANIM_SPEED and set it to 0.1 to make the movement more smooth.


SET_CHAR_MOVE_ANIM_SPEED_MULTIPLIER - This one changes only the ped movement animations speed, params: ped and speed multiplier

SET_ANIM_GROUP_FOR_CHAR - This one changes the ped animations group, will affect his walk, run, idle animation, etc., params: ped and animation group

To use this last one we need to call the REQUEST_ANIMS to load the animations of the chosen movement category before use the method:


We need to be careful with this native call because if we set an invalid movement group we crash the game :)
Generally the names of the groups starts with move_, for example: move_player, move_melee, move_rifle, etc.. You can download the list of animations and see the categories that start with move_ here.
pernas
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Rabu, 05 Maret 2014

Bloody Roar 2 Free Download PC Game

Bloody Roar 2 Free Download PC Game

Bloody Roar 2 is the stage fighting game which is played on stage. I think it is the best attitude to play the game because with this you can easily control your fighting style or fighting step. Bloody Roar is a very unique name which is given to it. The secret of the popularity of the game is really its name, because its name shows that what will action shown in the game. The specific stage is given to the player to play the game. The users also like this act of the developer very much, because it is an easy way to play the game. Different participants are taking part in the game. Their amount is some low, but the presence amount is awesome. Their staff also took part in the game and they have their different powers and their powers were coming into this game with new style.

Their dressing is very confident shown in the game for every character because of the character’s spirit. I think the spirit is the main thing in every game because you cannot win any game without spirit so the existence of spirit in your body is very important. Bloody Roar 2 game is playing on these platforms such as Microsoft Windows 8, Windows 7, Arcade, Windows XP, PlayStation Network, Windows Vista and PlayStation. Before I talk about male staff you can generally hear that the male staff was included in every field but girls show some weakness in it. So this game proves that the girls are not weak for any field because the developer adds more amount of girls in the game.

The existence of the girls in the game shows the hide bravery of the girls. The girls included in the game also comply with the rules of the game. They show more bravery in the game, because the developer first tries to show the bravery of the girls, but one thing is that their bravery depends on the player who can play this game. If you can brave then your character is also brave. The locations were also very unique because they are also very independent from the other stage fighting game. They are unique but they are not able to describe, but one location in them was awesome because it is given in water and the stage is given in the water. The fishes are moving here and there around the fighting stage in the water.

The fishes are also of every kind. They have different colors including yellow, which include most favor in all the colors. The screen set up of the game is very beautiful because everything is in the arrangement. The bars are also included in them and they are also filled with different colors. The arrangement of the time is also fixed between these bars. The bars depend on the condition of the health of players which is in during the game. There three lights are appearing on the bars and their colors are Red, Yellow and Green. When the player gives a great pain of punches to against character, then the health bar of other character was starting decreasing and the three lights which are given in the bar also decreasing.

The round arrangement in the game is decent there are two rounds in one stage. If one round is won by you and 2nd round is won by another character, then there is a tie and the third one final round was played by them. After that, if one player wins this round, then he was introduced in the next stage if this player lost this round, then he was eliminated from the stage he was going out of the stage. The stage arrangement is if you equally win all the rounds, then you actually admit in the next levels. The next levels were held with many different other characters. It is very new thing in the game that when the players were using their powers they get up were totally changed. The Jenny comes in the form of a bat when she used her power. Some players are also changing their feet and some change their different lights were appear from them. It is the second part of Bloody Roar series, which introduced stage fight in the field of fighting games.

System Requirements:


Processor: 1 GHz
RAM: 128 MB
VGA: 32 MB
Hard Disk Space: 350 MB
Operating System: Windows XP/7/Vista/8

Game Details:


Version: 2
Size: 281 MB
License: Shareware
Developer: Eighting

Bloody Roar 2 Free Download PC Game
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Selasa, 04 Maret 2014

sXe 14 1 Pro CFG Aim NoRecoil Headshot Free


How to Use :

* Click on Download button below .
* Download and Extract it .
* Copy the CFG file and Paste it into :
   C://programefiles/Valve/Cstrike .
* Open sXe Injected 14.1 Fix all .
* Now open Cs 1.6 and Open Console .
* Type Pro.Cfg in Console .
* Done ...

Click on Download button below to Download ..




 




sXe 14.1 Pro CFG Aim+NoRecoil+Headshot Free
Reviewed by Counter-Strike
Rating: 5
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Senin, 03 Maret 2014

AutoCad 2002 With Crack Full Version Free Download


AutoCAD 2002 is the industry software that sets the standard in CAD design. 
AutoCAD is a complete program for designing buildings, objects and just about anything else that requires precision in 2D or 3D. This makes it very complex for beginners although there is extensive documentation and a series of tutorials to get you started. Also bear in mind that AutoCAD system requirements charge a high cost on your computer.
AutoCAD is suitable for both 2D and 3D drawing and is incredibly versatile, allowing you to customize almost every aspect of the design process. The intuitive interface has been much improved in recent years and now makes it much easier to identify the different functions available. You can create and edit DWG files quickly and, now that AutoCAD is available on Mac, work across platforms too.
One thing that catches some users out is that you have to be careful when updating designs and plans because if you make a change in a design, AutoCAD does not automatically update related files. So, if you change a detail in the section of a building, you must also remember to manually change the plan.
The biggest barrier for many people however will be the cost. AutoCAD is one of the most expensive pieces of software you will ever purchase, but the complexity and power of it will more than justify the cost for most professionals.


Processor= 733MHz
RAM= 128MB
VGA= 1024 x 768
OS= Windows 98, Windows 2000, Windows XP


1. Download and Extract with WinRAR
3. When prompted enter Codes with license key 400-12345678 / T4ED6P.
4. After Installation copy the Crack and paste into installed Folder.


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Sabtu, 01 Maret 2014

Doom 64 PC Game

Doom64 combines the frightning atmosphere from Quake and merges it with Doom2s hard action gameplay.
There are 38 levels in the single player game, 32 from the original game and 6 completely new levels (Nukage Facility, Shadows Watching, Forbidden Deeper, Crisis, Death Labs and Doom 64 Museum). The pseudo-3D has been implemented, but regrettably, for technical reasons, keeping the bridges and having the originals multiplayer ready would be impossible. The bridges require that the player trip lines that make the bridge impassible where the player isnt (in other words, if the player is on top of a bridge, below the bridge is a solid wall, impassible). The team has decided to keep the bridges, but have had to cut multiplayer.
The sounds and graphics have all been carried over as well as animated fire skies and colored walls. All of the enemies are in the TC, especially the Nightmare Imp and Motherdemon. The enemies are hi-res, as are the weapons and textures.
 


System= Pentium III CPU 733 MHz
RAM= 128 MB
Size= 78.72 MB
Video Memory= 32 MB
OS= Windows 98 ME 2000 XP Vista 7 and Windows 8

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How To Make a Subwoofer Enclosure Box Out Of Cardboard


Most subwoofer enclosures are made out MDF wood because it is strong and wont destruct from heavy bass vibrations. If you have a large empty cardboard lying around the house, you can transform it into a subwoofer enclosure, as an little experiment. It wont provide you with the best sound quality and bass response you will get from a properly built MDF box, but it is better than having no enclosure.

1) Cutting the hole in the cardboard to house the subwoofer. Place the subwoofer onto the middle of the box and draw around it using a marker. This will create a circle outline on the cardboard, so you know how far and how much you need to cut.

2) Obtain a pair of scissors and cut inside the outline you have just made. Be careful not to go over the outline when cutting because the cut maybe too big for the speaker to fit in. If that happens, the speaker will fall through the hole.

3) Using a screwdriver, make a small hole at the back of the box to allow the speaker wire to go out. Then obtain some spare speaker wire and send it through the hole. Then connect the wire with a stripe going down to the positive terminal on the subwoofer. Then connect the plain wire to the negative terminal on the subwoofer.

4) Now place the speaker into the hole and place double sided tape around the edges to hold it in place. You could use screws, but they will not screw in the cardboard, it will just punch in a hole and serve no purpose.

5) Obtain strong duct tape or any other tape that has similar strength. Using it, tape off all the corners and edges of the cardboard box. This will prevent air leaking out from it and will help increase bass response.
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